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Topics - MobileDigit

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The Polling Pit / Holding Doors Open
« on: March 31, 2007, 03:25:27 AM »
I hate when people hold doors open for me.

General / New Freedom FAQ, with Unanswered Questions
« on: March 28, 2007, 02:48:47 PM »
I want there to be a place with all of the arguments against libertarianism and their refutations. My ultimate goal is for a non-libertarian to be able to read through it and be convinced by the logic and evidence, and so become an anarcho-capitalist.

So, I have created a new Freedom FAQ, in the vein of the older one I wrote, but dealing with less abstract questions. This is why I have decided to create anew instead of changing the old.

What do you think?

When you come across anti-liberty arguments will you add them and perhaps their refutation?

General / Creating a Freedom-Oriented RPG
« on: March 28, 2007, 01:00:57 AM »
I have been interested in programming a text based freedom-oriented role playing game for a little while now. I've been asking a few people I know for help with the design of the game, but when I saw some interest about such a thing here, I have decided to share some of my ideas about it.

Runner is an example of the interface I whipped up.

Quote from: MobileDigit
It would superfically be similar to a Roguelike game. Another game that it might perhaps reflect is Wasteland.

The executive overview of the story so far is a scifi dystopian future in which the government has created a self-sustaining colony of humans and mutants, which revolts and ends the government, creating an anarcho-capitalist society.

Using technology based on Runner, the user controls one of the characters that leads a team to cripple and end the government that enslaved them.

Some names of different types of mutants so far: Addis, Draziw, Gicol, Whetch, Ziw

I haven't formed any ideas of exactly what these mutants are, but I thought they were neat mutant-like names.

It is a role-playing game, but I want it to be classless, I have always thought that they are a bit unrealistic. I think a better system is based on having archetypes that are modified with skills gained though experience, so the character can better fit the user's play-style.

I don't know what skills to have yet, or attributes, but I am leaning toward having a small list.
Of course, while simplicity can be logically and aesthetically pleasing, it may not make for a fun and interesting game, which is the ultimate goal.

What do you think?

Are you interested?

The Polling Pit / Torrent Piracy
« on: February 04, 2007, 12:38:14 PM »
By 'caught' I mean getting a letter from your ISP.

Photoshops / Ze Government has evretheing unter contrul!
« on: December 30, 2005, 04:40:22 PM »


General / Anti-IP Slogan I came up with
« on: November 23, 2005, 04:25:08 PM »
"Intangible property is only entitled to be protected intangibly."


I think the Liberty-movement could use a base for arguments, to refute bad economics and logic. I propose

Arguing For Liberty: Common Arguments Against Liberty, Their Refutations, and Arguments for Liberty
As the 'title'.
Here is what I have so far:
Economic Fallacies
-Opportunity Costs and Their Rarely Understood Implications

Market Failures

The Mythical 'Social Contract'

Children & Rights

Keynesian Myths

http://www.huppi.com/kangaroo/tenets.htm is a good site for finding incorrect arguments, and http://Mises.org is a great site for finding refutations.

What do you think? Do you have any 'articles' to add? Would you care to write some?

Photoshops / too funny
« on: November 14, 2005, 08:33:51 PM »

 :lol: :lol:

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